<> == Overview == NITE is a binary distribution from !PrimeSense offering skeleton tracking, hand point tracking, and gesture recognition. It is integrated with the OpenNI framework. See [[http://www.primesense.com/technology/nite3]] for more information about NITE. As a ROS user, you may find it more convenient to use [[openni_tracker]] than NITE directly. `openni_tracker` uses NITE to track your skeleton, and publishes the skeleton frames over [[tf]]. In Electric and Diamondback, to use NITE directly in your packages you would depend on the `nite` wrapper package. As of Fuerte the `nite` package is deprecated, and you should link against the system installation as described in the [[#Fuerte_migration_guide|migration guide]]. == Fuerte migration guide == === manifest.xml (depending on NITE) === Instead of depending on the `nite` package, declare the following [[rosdep|rosdeps]] in your [[Manifest|manifest.xml]]: {{{ }}} Now `rosdep install MY_AWESOME_PACKAGE` will install OpenNI, the `ps-engine` device driver, and NITE. If you provide headers included by code in other packages, and those headers use OpenNI and/or NITE, then you must also export the flags: {{{ }}} === CMakeLists.txt (linking against NITE) === The OpenNI and NITE headers are installed in `/usr/include/openni` and `/usr/include/nite`, respectively. In your [[rosbuild/CMakeLists|CMakeLists.txt]], add the include directories: {{{ include_directories(/usr/include/openni /usr/include/nite) }}} NITE is loaded dynamically by the OpenNI framework, so link your binaries against OpenNI: {{{ rosbuild_add_executable(my_awesome_demo src/my_awesome_demo.cpp) target_link_libraries(my_awesome_demo OpenNI) }}} === my_code.cpp (using NITE in your code) === You can access the OpenNI C++ wrapper in your code with: {{{ #!cplusplus #include }}} NITE is a module providing APIs like `UserGenerator`. See the [[http://openni.org/Documentation/|OpenNI documentation]] for more information. ## AUTOGENERATED DON'T DELETE ## CategoryPackage