Name |
Description |
Messages Used |
Displays a set of Axes |
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Shows the effort being put into each revolute joint of a robot. |
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Creates a new rendering window from the perspective of a camera, and overlays the image on top of it. |
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Displays a 2D or 3D grid along a plane |
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Draws cells from a grid, usually obstacles from a costmap from the navigation stack. |
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Creates a new rendering window with an Image. Unlike the Camera display, this display does not use a CameraInfo. Version: Diamondback+ |
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Displays 3D objects from one or multiple Interactive Marker servers and allows mouse interaction with them. Version: Electric+ |
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Shows data from a laser scan, with different options for rendering modes, accumulation, etc. |
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Displays a map on the ground plane. |
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Allows programmers to display arbitrary primitive shapes through a topic |
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Shows a path from the navigation stack. |
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Draws a point as a small sphere. |
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Draws a pose as either an arrow or axes. |
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Draws a "cloud" of arrows, one for each pose in a pose array |
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Shows data from a point cloud, with different options for rendering modes, accumulation, etc. |
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Draws the outline of a polygon as lines. |
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Accumulates odometry poses from over time. |
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Displays cones representing range measurements from sonar or IR range sensors. Version: Electric+ |
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Shows a visual representation of a robot in the correct pose (as defined by the current TF transforms). |
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Displays the tf transform hierarchy. |
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Draws a wrench as arrow (force) and arrow + circle (torque) |
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Draws a twist as arrow (linear) and arrow + circle (angular) |
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Renders the RViz scene to an Oculus headset |