Documentation Status

arm_navigation_experimental: arm_navigation_experimental_tools | chomp_motion_planner | collider | collision_checking | collision_free_arm_trajectory_controller | collision_proximity | collision_proximity_planner | collision_space_ccd | collision_space_ccd_test | distance_field | head_monitor_msgs | interpolated_ik_motion_planner | move_arm_head_monitor | move_arm_warehouse

Package Summary

Documented

This package contains algorithms that can compute the Euclidean Distance Transform (EDT) of a 3-D voxel grid. The input to these algorithms is an array of points (which could represent the positions of obstacles in the world). The EDT provides a voxel grid in which in which each cell contains the distance to the closest obstacle. The VoxelGrid class can also be used as a generic, templatized container for a discretized 3-D voxel grid.

arm_navigation_experimental: arm_navigation_experimental_tools | chomp_motion_planner | collider | collision_free_arm_trajectory_controller | collision_proximity | collision_proximity_planner | distance_field | head_monitor_msgs | interpolated_ik_motion_planner | move_arm_head_monitor | move_arm_warehouse | trajectory_execution_monitor

Package Summary

Documented

This package contains algorithms that can compute the Euclidean Distance Transform (EDT) of a 3-D voxel grid. The input to these algorithms is an array of points (which could represent the positions of obstacles in the world). The EDT provides a voxel grid in which in which each cell contains the distance to the closest obstacle. The VoxelGrid class can also be used as a generic, templatized container for a discretized 3-D voxel grid.

arm_navigation_experimental: arm_navigation_experimental_tools | chomp_motion_planner | collider | collision_free_arm_trajectory_controller | collision_proximity | collision_proximity_planner | distance_field | head_monitor_msgs | interpolated_ik_motion_planner | move_arm_head_monitor | move_arm_warehouse | trajectory_execution_monitor

Package Summary

Documented

This package contains algorithms that can compute the Euclidean Distance Transform (EDT) of a 3-D voxel grid. The input to these algorithms is an array of points (which could represent the positions of obstacles in the world). The EDT provides a voxel grid in which in which each cell contains the distance to the closest obstacle. The VoxelGrid class can also be used as a generic, templatized container for a discretized 3-D voxel grid.

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API

  • ROS API is UNREVIEWED and UNSTABLE
  • C++ API is UNREVIEWED and UNSTABLE

Wiki: distance_field (last edited 2010-03-12 12:11:03 by SachinChitta)